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AI Insights · Timothy · January 2022

Top 5 City Building Games on iOS in Saudi Arabia: Q4 2021

Explore the performance of the top 5 city building games on iOS in Saudi Arabia during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 City Building Games on iOS in Saudi Arabia: Q4 2021

During the fourth quarter of 2021, the top 5 city building games on iOS in Saudi Arabia demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:

Craftheim - 3D Idle Lumberjack from AI Games FZ saw fluctuating weekly downloads, with a peak of approximately 4.7K in mid-October and a low of around 1.8K in early November. Weekly revenue experienced a modest rise, reaching around $19 in late November. Active users showed a general decline from 6.6K in mid-October to around 4.1K in mid-December but rebounded to 5.3K by the end of the quarter.

My Town - City Life Story game by My Town Games LTD maintained a steady weekly download rate, peaking at 2.5K in early November. The game's weekly revenue peaked at approximately $283 in late October while seeing a decline to $73 by the end of December. Active users remained relatively stable, fluctuating around the 2.8K to 3.4K range throughout the quarter.

SimCity BuildIt from Electronic Arts experienced a notable peak in weekly revenue at approximately $2.6K in early November, with another significant increase to $1.7K in mid-October. Download numbers were highest in early November at around 2K. Active users showed a slight downward trend from 16.8K in early November to approximately 13.7K by the end of December.

City Takeover by Voodoo saw its weekly downloads peak at approximately 1.8K in mid-October. Active users showed a decrease from around 16.4K in mid-October to approximately 11.3K by the end of December. Weekly revenue data was not available for this title.

Global City: Building Games from MY.GAMES B.V. had fluctuating weekly downloads, with a peak of approximately 1.2K in early October. Weekly revenue saw a high of around $179 in early November. Active users showed a general decline from around 1.9K in mid-October to approximately 1.2K by the end of December.

The data presented here comes from Sensor Tower, providing detailed insights into the performance of these top city building games. For more comprehensive analysis and data, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022